502 N Ankeny Blvd, Ste 9, Ankeny, IA, 50023
Cards Tracked
1263
In Stock
1263
Rating
—
Inventory last scanned: 6/15/2026, 6:08:10 PM
Artifact Creature — Robot Pangolin
Whenever another artifact you control enters, you may pay {1}. If you do, put a +1/+1 counter on this creature.
Legendary Creature — Merfolk Bard
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards.
Creature — Bird Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Creature — Bird Cleric
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Sorcery — Lesson
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
Legendary Artifact Creature — Construct
{T}: Add {C}. Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature — Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Elf Druid
Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Angel Warrior
Flying {3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Creature — Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Sorcery
Choose one or both — • Target opponent exiles two cards from their hand. • Remove all counters from target creature.
Creature — Horror
When this creature enters, until end of turn, another target creature you control gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Warp {1}{B} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
Creature — Plant Sloth
Reach When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
Creature — Merfolk Soldier
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Creature — Pest Ape
Trample Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Artifact — Spacecraft
When this Spacecraft enters, it deals 10 damage to up to one target creature. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2.
Creature — Beast
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sorcery
Plasma Bolt deals 2 damage to any target. Void — Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Enchantment
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Creature — Orc Warlock
Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.
Creature — Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact
{T}: Add one mana of any color. {T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Creature — Dwarf Cleric
First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Creature — Shapeshifter
Changeling (This card is every creature type.) Lifelink
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Creature — Elemental
When this creature enters, sacrifice it unless you sacrifice three Forests.
Creature — Elephant Avatar
Reach, trample When this creature enters, you gain 2 life.
Creature — Elemental
Trample Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
Instant
Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.
Enchantment
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns.
Artifact
{T}: Add {C}. You gain 1 life.
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human Advisor Ally
{T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target attacking or blocking creature.
Creature — Human Rogue
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Dinosaur Fractal
Flying This creature enters with X +1/+1 counters on it. When this creature enters, you gain 2 life.
Artifact
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. {3}, {T}: Draw a card. Activate only if there are five colors among permanents you control.
Sorcery
Return up to two target creature cards from your graveyard to your hand. You gain 2 life.
Sorcery
Return up to two target nonland permanent cards from your graveyard to your hand, then return up to two target land cards from your graveyard to the battlefield tapped.
Creature — Human Pilot
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature — Giant Mercenary
Vigilance, reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, you gain X life, where X is the greatest power among Giants you control.