Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
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β
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Creature β Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."

Legendary Creature β Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Alliance β Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.

Legendary Creature β Mutant Ninja Turtle
Alliance β Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Creature β Otter Artificer
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

Creature β Dinosaur

Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.

Sorcery
Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}.

Legendary Creature β Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Human Wizard
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."

Creature β Gorgon Warlock
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature β Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

Creature β Human Citizen
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {W}.

Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Ravaging Blaze deals X damage to target creature. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

Artifact β Equipment
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip {2}

Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Bird
Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.

Creature β Mole Horror
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

Creature β Gremlin
Sacrifice an artifact: This creature gets +2/+2 until end of turn.

Creature β Wurm
When this creature enters, you gain 4 life.

Creature β Phyrexian Horror
Corrupted β When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.

Creature β Rat
When this creature enters, target opponent discards a card.

Creature β Dinosaur
When this creature enters, choose one β β’ This creature gains haste until end of turn. β’ Destroy target artifact or enchantment.

Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.

Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Artifact β Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Lizard Rogue
Menace (This creature can't be blocked except by two or more creatures.) {1}{B}: This creature gets +1/+1 until end of turn.

Creature β Human Soldier
When this creature enters, put a +1/+1 counter on target creature you control. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Legendary Creature β Fish Mutant
Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Instant
Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose one β β’ Destroy target artifact. β’ Target attacking creature gets +2/+2 until end of turn.

Creature β Human Clown Berserker
Haste Whenever you attack, create a 1/1 red Gremlin creature token.

Artifact Creature β Zombie
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.

Instant
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.

Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {U}.

Creature β Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.

Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Choose one β β’ Ready to Rumble deals 5 damage to target creature or planeswalker. β’ Destroy target artifact.

Enchantment β Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.

Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Enchantment β Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.