Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
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Creature β Crab Skeleton
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Artifact Creature β Construct
This creature can't block. {1}{B}, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.

Creature β Goblin Artificer
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Creature β Goblin Artificer
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

Artifact Creature β Soldier
When this creature enters, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Artifact Creature β Human Warrior
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.

Creature β Spirit
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)

Creature β Bird Horror
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.

Creature β Horror
Deathtouch Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Sliver
All Slivers have "{T}: Target player mills a card."

Creature β Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall β Whenever a land you control enters, you may untap this creature.

Artifact
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Return target creature or Spacecraft card with mana value 5 or less from your graveyard to the battlefield. Then create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Creature β Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.

Creature β Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Faerie Ranger
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Enchantment
When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Snow Creature β Elf Rogue
{T}: Untap target snow land.

Creature β Squirrel
Reach This creature gets +2/+2 as long as you control eight or more lands.

Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.

Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium β Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Artifact Creature β Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.

Creature β Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
Creature β Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

Creature β Merfolk Rogue
{4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.

Artifact Creature β Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.

Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2β{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Artifact Creature β Drone
Flying When this creature enters, create a 1/1 colorless Spirit creature token.

Creature β Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Instant
Searing Spear deals 3 damage to any target.

Creature β Merfolk Wizard
{T}: Add {C}. {1}, {T}: Add {U}.

Creature β Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.

Creature β Rabbit Warrior
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.

Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Instant
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target enchantment card from your graveyard to your hand.

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Artifact Creature β Wall
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Instant
Choose one β β’ Conceal β Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. β’ Reveal β Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.

Sorcery β Lesson
As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.

Sorcery
You and target opponent each draw three cards.

Enchantment
Whenever you cast a spell from your graveyard, draw a card.

Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Flashback {3}{U}

Enchantment β Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Creature β Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

Creature β Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)