Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
Inventory synced 4 days ago

Creature β Goblin Warrior
{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)

Creature β Insect Bat
Flying This creature can't block. Blood Drain β {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.

Creature β Dragon Bard
Defender When this creature enters, you take the initiative. Mantle of Inspiration β {T}: Target creature gains menace and haste until end of turn.

Creature β Zombie Horror
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature β Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

Creature β Elf Druid
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.

Instant
Metalcraft β This spell costs {1} less to cast if you control three or more artifacts. Counter target spell.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)

Instant
KickerβSacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Creature β Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature β Gargoyle
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.

Legendary Artifact
If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

Land
This land enters tapped. {T}: Add {R} or {W}.

Sorcery
Destroy target land.

Artifact Creature β Construct
When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.

Creature β Elf Mutant
{7}{G}: This creature gets +5/+5 until end of turn.

Artifact Creature β Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color.

Creature β Merfolk Wizard
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.

Enchantment β Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Artifact β Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Spirit
Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Human Wizard
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Ogre Warrior
{1}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.

Creature β Human Pirate
Haste This creature can't be blocked.

Creature β Human Shaman
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Creature β Human Rogue
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Creature β Drake Horror
Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.

Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

Creature β Bird Goat
Flying If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.

Creature β Dragon
Flying, first strike Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Creature β Elemental
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.

Creature β Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.

Instant
Choose one β β’ Put two +1/+1 counters on target creature you control. β’ Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.

Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Sorcery
Strangle deals 3 damage to target creature or planeswalker.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Creature β Elemental
Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Djinn Monk
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.

Creature β Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Kindred Instant β Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Legendary Enchantment β Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Legendary Enchantment β Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) CyclingβPay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) CyclingβPay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.