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8810
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8810
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Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III β Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Legendary Artifact β Vehicle
Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Exile up to one target creature. II β Target creature you control gets +2/+2 and gains flying until end of turn. III β Return the exiled card to the battlefield under its owner's control.

Legendary Creature β Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 1/1 blue Bird creature token with flying. You gain 2 life. II β Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III β You may put a card you own from outside the game on top of your library.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target tapped creature an opponent controls. II β Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III β Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Instant
Choose one β β’ Target nonsnow permanent becomes snow until end of turn. β’ Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.

Creature β Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Creature β Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.

Legendary Creature β Human Villain
The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X β β’ Discard a card, then draw a card. β’ Target opponent loses 2 life. β’ Destroy target token. β’ Each player sacrifices a creature of their choice.

Instant
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.

Legendary Artifact
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

Land β Sphere
This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Draw a card.

Legendary Creature β Human Hero
Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You may exchange control of two target creatures. II β You may exchange control of two target nonbasic, noncreature permanents that share a card type. III β Target player loses 3 life and you gain 3 life.

Legendary Creature β Spirit
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II β Create a 1/1 green Saproling creature token. III β Domain β Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. Equip {4}

Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Instant
Draw three cards. Then discard two cards unless you discard a creature card.

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.

Creature β Mouse Bard
Whenever this creature attacks, untap target nonland permanent.

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Creature β Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.

Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.

Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.

Creature β Rat Rogue
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Creature β Human Wizard
{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.

Creature β Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.

Artifact Creature β Scarecrow
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.

Creature β Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Legendary Creature β God Warrior Hero
Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

Instant
Counter target spell. Its controller mills three cards.

Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Target player mills two cards. Draw a card.

Creature β Rat Rogue
Threshold β {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.

Creature β Lizard Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.

Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.

Creature β Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.

Creature β Human Soldier
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.

Creature β Elemental
Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.

Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")