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8810
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8810
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Creature β Spirit Monk
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.

Creature β Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.

Creature β Eldrazi Processor
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.

Creature β Eldrazi Processor
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

Creature β Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Destroy target monocolored creature.

Artifact Creature β Robot Villain
Power-up β {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Legendary Creature β Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.

Creature β Bear
Morbid β When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.

Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Creature β Merfolk Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.

Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

Instant
Choose one β β’ Target player sacrifices a creature or planeswalker of their choice. β’ Create a 2/1 white and black Inkling creature token with flying.

Legendary Creature β Ooze
Companion β Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

Creature β Human Peasant Wizard
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.

Instant
Choose one β β’ Put a +1/+1 counter on each of up to two target creatures. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Enchantment β Aura
Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice this Aura: Draw a card.

Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Warrior
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Legendary Creature β Human Noble Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast.

Creature β Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.

Creature β Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.

Creature β Zombie Barbarian
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Creature β Fungus
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.

Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature β Rat
Rat Tail β When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Gorgon Assassin
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.

Creature β Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Artifact Creature β Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Troll
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature β Elf Crocodile Detective
Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature β Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature β Skrull Shapeshifter Villain
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. {T}: Add one mana of any color.

Creature β Basilisk
Deathtouch

Creature β Lizard Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.

Land
{T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Creature β Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.

Creature β Cat
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature β Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.

Enchantment β Room // Enchantment β Room

Creature β Nightmare Horse
This creature can't block. Escapeβ{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Enchantment Creature β Human Cleric
Constellation β Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.

Creature β Human Peasant
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature β Elemental Dog
This creature attacks each combat if able. Escapeβ{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.

Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.

Sorcery
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.

Sorcery
Draw three cards. Adamant β If at least three blue mana was spent to cast this spell, scry 3.