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8810
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Artifact β Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2}

Artifact Creature β Phyrexian Snake
{B}: This creature gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land β Town
This land enters tapped. {T}: Add {B} or {R}.

Legendary Creature β Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature β Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.

Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.

Instant β Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto ArcaneβReturn a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {B} or {R}.

Artifact β Vehicle
When this Vehicle enters, you gain 2 life. {T}: Add one mana of any color. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Creature β Human Knight
When this creature dies, put a +1/+1 counter on target Knight you control.

Creature β Spirit Cleric
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.

Creature β Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.

Creature β Orc Cleric
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature β Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

Creature β Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.

Creature β Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.

Creature β Human Citizen
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Human Druid
Alliance β Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

Legendary Creature β Symbiote Villain
Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.

Creature β Symbiote Cat Villain
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Creature β Phyrexian Knight
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When this creature enters, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Shapeshifter
Changeling (This card is every creature type.) Deathtouch

Sorcery
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.

Creature β Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Legendary Creature β Phyrexian Zombie Wizard
Lifelink, toxic 1 Whenever you proliferate, choose one β β’ If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. β’ Target artifact creature you control gains flying and lifelink until end of turn.

Legendary Creature β Serpent
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Sorcery
Choose three. You may choose the same mode more than once. β’ Put two +1/+1 counters on target creature. β’ Return target permanent card from your graveyard to your hand. β’ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Spirit
{G}, Sacrifice this creature: Add three mana of any one color. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.

Sorcery
You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Creature β Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.

Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Creature β Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

Creature β Elemental
Flying When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Artifact
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.

Enchantment
{1}{G}, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Enchantment
{1}{R}, Sacrifice this enchantment: Add {R}{R}{R}{R}.

Creature β Shapeshifter
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.

Creature β Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}

Creature β Human Knight
At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn.

Creature β Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature β Mouse Soldier
Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Human Scout
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)

Kindred Artifact β Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Artifact β Equipment
Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature β Sphinx
Flying Cumulative upkeepβDiscard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.

Legendary Creature β Human Wizard
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Goblin Mercenary
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Creature β Lizard Warrior
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.

Creature β Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.

Creature β Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.

Artifact β Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Dwarf Barbarian
When this creature enters, you take the initiative. Spiked Retribution β Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.

Creature β Vampire Soldier
Whenever this creature attacks, each opponent loses 1 life.