Sierra Vista, AZ
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8810
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8810
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Legendary Creature β Human Soldier
Double strike Heroic β Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.

Creature β Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature β Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.

Creature β Gnome Wizard
Mage Hand β {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Kor Warrior

Creature β Kor Soldier
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escapeβ{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature β Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Kindred Artifact β Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}

Creature β Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Enchantment β Aura
Enchant creature Enchanted creature can't be blocked.

Artifact β Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Creature β Elf Ranger
Gathered Swarm β Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.

Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.

Artifact Creature β Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
Artifact Creature β Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

Instant
This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."

Creature β Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.

Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Creature β Elemental Wizard
Flying When this creature enters, draw a card.

Legendary Creature β Avatar
Flying Particle Beam β When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

Creature β Jellyfish Artificer
Flying As long as you control an artifact, this creature gets +1/+0.

Creature β Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample

Artifact Creature β Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Creature β Human Pirate
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Raccoon
Descend 4 β When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Creature β Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.

Artifact β Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant β Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

Creature β Dog
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Creature β Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Legendary Artifact Creature β Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Creature β Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.

Artifact Creature β Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Artifact Creature β Gnome
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Creature β Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Creature β Spirit Detective
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Beast
Trample When this creature enters, choose one β β’ Destroy target artifact or enchantment. β’ Draw a card.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.

Legendary Creature β Human Samurai Hero
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Dinosaur
Reach, trample

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip {3}{G}{G}

Creature β Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)