Sierra Vista, AZ
Cards Tracked
8810
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8810
Rating
β
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Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.

Creature β Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Creature β Human Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Orc Pirate
Attacking Pirates you control get +2/+0.

Creature β Zombie
This creature enters tapped.

Creature β Zombie
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Sorcery
This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Artifact β Treasure
Flash {T}, Sacrifice this artifact: Add one mana of any color. {3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.

Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

Creature β Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

Creature β Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Creature β Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.

Creature β Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

Creature β Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature β Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Sorcery // Instant

Instant
Counter target spell with mana value 4 or greater.

Instant
Destroy target creature with mana value X.

Instant
Destroy target artifact or enchantment.

Instant
Target creature gets -2/-2 until end of turn.

Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Instant
Counter target instant spell.

Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.

Instant
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.

Artifact Creature β Golem
Whenever this creature attacks, exile target card from an opponent's graveyard.

Artifact β Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. EquipβSacrifice a creature.

Instant
Destroy target artifact. Cycling {G} ({G}, Discard this card: Draw a card.)

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Creature β Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Corrupted β This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.

Sorcery
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.

Creature β Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Enchantment β Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.

Artifact Creature β Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Draw two cards.

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Creature β Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.

Creature β Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.

Enchantment Creature β Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.

Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.