Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
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Instant
Counter target creature spell. Draw a card.

Creature β Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.

Sorcery
Converge β Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.

Creature β Human Wizard
When this creature enters, choose one β β’ Create a 1/1 green and white Citizen creature token. β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Human Detective
This creature can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.

Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.

Creature β Human Soldier
Flying When this creature enters, return up to one other target permanent you control to its owner's hand.

Instant
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Sorcery β Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

Creature β Ooze
{B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Human Warrior
This creature gets +2/+0 as long as you control another Warrior.

Creature β Merfolk Wizard
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."

Creature β Merfolk Rogue
Defender As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.

Creature β Vampire Rogue
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)

Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.

Creature β Human Citizen
{1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

Creature β Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature β Elf Lizard Warrior
Trample Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Sorcery
You may play an additional land this turn. Draw a card.

Artifact
This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Artifact β Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Instant
Spree (Choose one or more additional costs.) + {2} β Explosive Derailment deals 4 damage to target creature. + {2} β Destroy target artifact.

Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.

Creature β Elemental Sorcerer
Vivid β When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.

Instant
Choose one or both β β’ Turn target face-down creature face up. β’ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Choose one or both β β’ Turn target face-down creature face up. β’ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elf Warrior
When this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Sorcery
ReplicateβTap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.

Sorcery
Destroy all nonenchantment creatures.

Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Creature β Human Rogue
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.

Sorcery
Choose one β β’ Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. β’ Target opponent sacrifices an enchantment of their choice.

Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Creature β Phyrexian Goblin Warrior
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.

Creature β Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.

Creature β Elf Warrior
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)

Sorcery
Non-Elf creatures get -2/-2 until end of turn.

Creature β Faerie
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)

Creature β Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."

Enchantment
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.

Sorcery
Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.

Legendary Creature β Spider Human Advisor
Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.

Legendary Creature β Human
Whenever Ezio attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
Legendary Creature β Human
Whenever Ezio attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
Legendary Creature β Phyrexian Elf Warrior
When Ezuri enters, you may pay {3}. If you do, proliferate twice. Whenever you proliferate, draw a card.

Creature β Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it.