Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
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Creature β Nightmare Horror
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Legendary Enchantment Creature β Background
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.)

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.

Sorcery
Exile target artifact or enchantment.

Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.

Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Creature β Faerie Rogue
Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Instant
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.

Creature β Faerie
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Creature β Faerie Rogue
Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.

Creature β Faerie Detective
Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.

Creature β Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature β Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

Creature β Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.

Creature β Rhino Monk Soldier
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, this creature has first strike.

Creature β Dog
Vigilance This creature enters with three +1/+1 counters on it.

Sorcery
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.

Enchantment β Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Instant
Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour β If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Enchantment β Aura
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Zombie Bird
Flying When this creature enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Human Hero
Flying Avian Telepathy β When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature β Vampire
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.

Creature β Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Vampire Noble
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature β Vampire
Whenever this creature attacks, it deals 1 damage to defending player.

Creature β Human Scout
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

Creature β Human Soldier
{2}: This creature gains double strike until end of turn.

Artifact Creature β Dragon
Prototype {2}{R} β 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: This creature gets +1/+0 until end of turn.

Sorcery
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature β Human Soldier
First strike Whenever this creature or another creature you control enters, target creature gets +2/+0 until end of turn.

Creature β Phyrexian Human Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{R}, {T}: This creature deals 1 damage to any target.

Creature β Human Wizard
When this creature enters, destroy up to one other target creature. If that creature wasn't dealt damage this turn, its controller draws two cards.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Put a +1/+1 counter on up to one target creature. III β Exile a creature with the greatest power among creatures target opponent controls.

Creature β Merfolk Wizard
Whenever this creature becomes tapped, you may draw a card.

Legendary Creature β Nightmare Cat
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Instant
Choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Creature β Vampire
When this creature enters, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card.

Creature β Vampire Knight
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.

Creature β Goblin Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.

Creature β Human Cleric
When this creature enters, each player discards a card. If you discarded a card this way, draw a card.