Sierra Vista, AZ
Cards Tracked
8810
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8810
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Instant β Lesson
Untap one or two target creatures. They each get +2/+2 until end of turn.

Legendary Creature β Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

Enchantment Creature β Snake Ninja
Deathtouch
Enchantment Creature β Snake Ninja
Deathtouch

Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.

Creature β Fox
Vigilance When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature β Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Legendary Creature β Tiefling Warlock
Dark One's Own Luck β Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1β9 | Farideh's Fireball deals 2 damage to each player. 10β20 | Farideh's Fireball deals 2 damage to each opponent.

Artifact Creature β Scarecrow
This creature doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on this creature. ({Q} is the untap symbol.)

Creature β Kor Wizard
When this creature enters, you and target opponent each draw a card.

Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Sorcery
Choose one β β’ Each player draws X cards. β’ Each player mills X cards.

Instant // Sorcery

Instant
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.

Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

Instant
This spell costs {2} less to cast if it targets a tapped creature. Destroy target nonland permanent.

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Creature β Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Elemental
Trample When this creature enters, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature β Troll
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.

Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

Legendary Creature β Homunculus
Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.

Sorcery
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Creature β Griffin
Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.

Creature β Dwarf Berserker
Boast β {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Wolf
First strike Boast β {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Dwarf Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike

Creature β Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

Enchantment Creature β Nightmare
Haste This creature must be blocked if able.

Enchantment Creature β Nightmare
When this creature enters, it deals 4 damage to each opponent. Delirium β Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.

Enchantment β Aura
Enchant creature When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Enchantment Creature β Nightmare
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample

Enchantment Creature β Nightmare
Whenever this creature deals combat damage to a player, draw that many cards.

Enchantment Creature β Nightmare
Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Enchantment Creature β Nightmare
Flying, lifelink This creature can't block. Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.

Enchantment Creature β Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying

Enchantment Creature β Nightmare
When this creature dies, it deals 1 damage to any target and you gain 1 life.

Enchantment Creature β Nightmare
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Enchantment Creature β Nightmare
Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.

Enchantment
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.

Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.

Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among any number of creatures you control.

Creature β Bird Mutant
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Instant
You gain 5 life. Ferocious β You gain 10 life instead if you control a creature with power 4 or greater.

Instant
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Sorcery
You draw three cards and you lose 3 life. Corrupted β Each opponent who has three or more poison counters loses 3 life.

Instant
Exile target creature or planeswalker.

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Creature β Shapeshifter
Changeling (This card is every creature type.) During your turn, this creature has first strike.

Legendary Creature β Human Artificer
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

Creature β Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.