Sierra Vista, AZ
Cards Tracked
8810
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8810
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β
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Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)

Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Enchantment Creature β Nymph
Constellation β Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.

Creature β Human Warrior
Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn.

Creature β Phyrexian Warrior
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.

Land
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a Treasure token. III β Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Creature β Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Land β Cave
{T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."

Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.

Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

Creature β Beast
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.

Land
This land enters tapped. {T}: Add {W} or {B}.

Instant
Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Knight
Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Creature β Wall
Defender

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

Enchantment β Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Creature β Dog Soldier
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Sorcery
Choose one or both β β’ Return target artifact card from your graveyard to your hand. β’ Return target creature card from your graveyard to your hand.

Legendary Creature β Beast Mount
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1

Creature β Cat
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {B} or {G}.

Creature β Nightmare Bird
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium β This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.

Creature β Elemental
When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Artifact β Clue
You may look at face-down creatures your opponents control any time. {2}, Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II β Target player mills four cards. III β Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Artifact Creature β Assembly-Worker
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

Artifact Creature β Construct
Artifact spells you cast cost {1} less to cast.

Land
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Creature β Goblin Warrior
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

Artifact
{T}: Add one mana of any color. {3}: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.

Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice this artifact: Draw a card.

Creature β Human Rogue
When this creature enters, you may have target creature get -1/-1 until end of turn.

Instant
Destroy target creature with flying. Reinforce 2β{2}{G} ({2}{G}, Discard this card: Put two +1/+1 counters on target creature.)

Instant
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)

Sorcery β Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.