Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
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Creature β Nightmare
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Creature β Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.

Legendary Creature β Human Villain
Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Creature β Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature β Goblin Warlock
Flash Tragic Backstory β Cast this spell only if a creature died this turn.

Creature β Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.

Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.

Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.

Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Creature β Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)

Creature β Zombie Bear
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.

Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact β Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Creature β Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.

Instant
Target creature gets +2/+2 until end of turn. Landfall β If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Instant
This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.

Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.

Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Instant
Draw a card. You may put a land card from your hand onto the battlefield.

Creature β Zombie Wizard
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Sorcery
Each opponent loses 1 life for each creature you control.

Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.

Legendary Creature β Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Legendary Creature β Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.

Artifact
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
{1}, {T}: Add {R}{G}.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Enchantment
Attacking creatures you control get +1/+0 and have menace.

Creature β Human Knight
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Artifact β Food
Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Land β Town
This land enters tapped. {T}: Add {G} or {U}.

Creature β Jellyfish
Defender, flying Prevent all combat damage that would be dealt to this creature.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Creature β Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Angel
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Creature β Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
Creature β Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Creature β Ape Soldier Hero
Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.

Artifact
When this artifact enters, draw a card. {2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery. {2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.

Artifact Creature β Robot
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.

Artifact β Vehicle
Vigilance When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle. Crew 2

Artifact Creature β Robot Artificer
Flying This creature gets +1/+0 for each artifact you control.

Sorcery
Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.