Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
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β
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Creature β Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.

Artifact β Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W}

Creature β Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Instant
Target creature gets +3/+2 until end of turn.

Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.

Legendary Creature β Human Wizard
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Sorcery
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Creature β Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Artifact
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.

Artifact
When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.

Creature β Merfolk Wizard
Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.

Creature β Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Creature β Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.

Creature β Human Rogue Villain
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

Sorcery
Each player sacrifices a creature of their choice.

Creature β Goblin Citizen
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Enchantment Creature β Fox Glimmer
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Artifact Creature β Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.

Creature β Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature β Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

Creature β Insect Horror
Menace (This creature can't be blocked except by two or more creatures.) Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.

Artifact
{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. β’ Target opponent discards two cards. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Destroy target creature with mana value 3 or less.

Creature β Human Citizen
When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Instant
Choose one β β’ Counter target spell. β’ You may choose new targets for target spell. β’ Copy target instant or sorcery spell. You may choose new targets for the copy.

Creature β Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.

Land β Town
This land enters tapped. {T}: Add {W} or {B}.

Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Creatures you control get +2/+1 until end of turn.

Creature β Human Artificer
When this creature enters, choose one β β’ You get {E}{E}{E} (three energy counters). β’ Put a +1/+1 counter on target creature. β’ Create a 1/1 colorless Servo artifact creature token.

Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.
Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.

Creature β Human Knight
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.

Sorcery
Put a +1/+1 counter on each creature you control.

Creature β Unicorn
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Creature β Human Soldier
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

Artifact β Food
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Creature β Dwarf Bard
Vicious Mockery β When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Enchantment
Creature tokens you control get +1/+1 and have vigilance.

Creature β Horror
Devour Intellect β When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield. Body Thief β You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Artifact Creature β Robot
Flying When this creature enters, return target artifact or creature card from your graveyard to your hand. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.

Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Artifact
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.

Artifact Creature β Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.

Land
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Counter target spell that targets a creature.

Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.