Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
Inventory synced 3 days ago

Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Artifact β Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

Sorcery
Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.

Sorcery
Target opponent mills seven cards.

Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Draw X cards.

Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.

Creature β Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold β As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.

Enchantment Creature β Harpy
Flying At the beginning of combat on your turn, each player mills three cards.

Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.

Creature β Human Rogue
Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Bird
Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Creature β Spider
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Artifact Creature β Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Creature β Human Advisor
({W/U} can be paid with either {W} or {U}.) {T}: Tap target creature.

Creature β Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Instant
Counter target spell with mana value 1 or less.

Creature β Minotaur Wizard
{1}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
Legendary Creature β Elf Cleric
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.

Creature β Horror
When this creature dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Land β Desert
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Enchantment β Aura
Enchant creature Enchanted creature gets -3/-3.

Creature β Zombie Merfolk
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.

Creature β Drone
Flying Whenever you cast an artifact spell, you may untap target creature.

Instant
Destroy target creature that was dealt damage this turn. Draw a card.

Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.

Creature β Dwarf Soldier
When this creature dies, the Ring tempts you.

Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

Artifact Creature β Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel β {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.

Creature β Human Wizard
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Creature β Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.

Creature β Shapeshifter
Changeling (This card is every creature type.) Flash

Creature β Shade
If a creature an opponent controls would die, exile it instead. {1}: This creature gets +1/+1 until end of turn.

Legendary Creature β Human Artificer
Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.

Enchantment β Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Artifact Creature β Juggernaut
Trample This creature attacks each combat if able. Unearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Instant
Choose one β β’ Create two 1/1 colorless Soldier artifact creature tokens. β’ Creatures you control get +2/+0 until end of turn.

Artifact
{1}, {T}, Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Legendary Creature β Human Villain
At the beginning of your upkeep, choose one β β’ Put a +1/+1 counter on Mister Hyde. β’ Remove a counter from a creature you control. If you do, draw a card.

Creature β Djinn Wizard
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains hexproof until end of turn.

Creature β Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."

Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.

Creature β Kithkin Advisor
This spell costs {1} less to cast if you control a Kithkin. When this creature enters, draw a card.

Creature β Bird
Flying When this creature enters, return target creature to its owner's hand.

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {U} or {B}.

Creature β Shapeshifter
Changeling (This card is every creature type.) Flying {1}{U}: This creature gets +1/-1 until end of turn.