Sierra Vista, AZ
Cards Tracked
8810
In Stock
8810
Rating
β
Inventory synced 3 days ago

Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Artifact
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Creature β Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
Creature β Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.

Instant
Choose one β β’ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. β’ Counter target instant or sorcery spell. β’ Destroy target creature or planeswalker with mana value 3 or less.
Instant
Choose one β β’ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. β’ Counter target instant or sorcery spell. β’ Destroy target creature or planeswalker with mana value 3 or less.

Creature β Bird Citizen
Flying {1}{W/B}: This creature gains lifelink until end of turn.

Creature β Octopus Wizard
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature β Octopus Wizard
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Enchantment
Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn this enchantment face down. (It becomes a 2/2 creature.)

Instant
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Human Rogue
When this creature enters, put a +1/+1 counter on target creature. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

Creature β Human Wizard
{T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

Kindred Artifact β Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}

Creature β Beast
When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Artifact Creature β Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature β Dragon
Flying When this creature enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature β Elf Assassin
Deathtouch All creatures able to block this creature do so.
Creature β Ooze
Trample This creature enters with X +1/+1 counters on it. Split β When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

Legendary Creature β Elemental Octopus
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft β Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

Creature β Octopus
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant β Lesson
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Creature β Phyrexian Dragon
Flying As long as you control a transformed permanent, this creature has "When this creature dies, draw a card."

Legendary Creature β Vampire Soldier
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
Legendary Creature β Vampire Soldier
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

Creature β Human Knight
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

Creature β Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature enters or is turned face up, up to one target creature gets +2/+0 until end of turn.

Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Legendary Creature β Lizard Warrior
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
Legendary Creature β Lizard Warrior
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.

Creature β Ogre Knight
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Artifact Creature β Equipment Ogre
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature β Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Legendary Creature β Elf Archer
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.

Legendary Creature β Human Monk
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Legendary Creature β Human Monk
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Instant
Choose two β β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ You gain 4 life. β’ Counter target creature spell. β’ Draw a card.

Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.

Legendary Creature β Human Warrior Hero
When Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike.

Legendary Creature β Cat Mutant Rebel
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.

Legendary Creature β Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Legendary Creature β Human Peasant
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Creature β Elephant
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature β Vampire Soldier
Flying This creature can't block. {R}: Target Vampire gains haste until end of turn.

Creature β Vampire Berserker
Discard a card: This creature gains flying until end of turn.

Creature β Human Cleric
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature β Troll Soldier
Trample This creature can't block unless you control a Goblin or Orc.

Creature β Human Artificer Scout
When this creature enters, choose one β β’ Return target artifact card from your graveyard to your hand. β’ Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Human Soldier
Flying When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card.

Legendary Artifact Creature β Robot
Wave Cannon β When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)