1415 North Cotner Boulevard, Lincoln, NE, 68505
Cards Tracked
8781
In Stock
3158
Rating
β
Inventory last scanned: 7/31/2026, 6:14:07 PM
Creature β Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Creature β Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Instant
Sear deals 4 damage to target creature or planeswalker.
Artifact Creature β Drone
Flying When this creature enters, create a 1/1 colorless Spirit creature token.
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall β If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Creature β Goblin Warrior
Raid β At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Creature β Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} β Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} β Draw cards equal to the greatest power among creatures you control.
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Instant
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target enchantment card from your graveyard to your hand.
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Create a tapped Treasure token. {P}{P} β Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} β Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Create a 1/1 white Rabbit creature token. {P}{P} β Exile target nonland permanent. Its controller draws a card. {P}{P}{P} β Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Draw a card. {P}{P} β Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} β Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
For each token you control, create a token that's a copy of that permanent.
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Artifact Creature β Wall
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Instant
Choose one β β’ Conceal β Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. β’ Reveal β Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Sorcery β Lesson
As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.
Sorcery
You and target opponent each draw three cards.
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Land β Cave
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Instant
Create X 1/1 white Warrior creature tokens.
Artifact Creature β Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.
Enchantment β Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Creature β Human Warlock
Menace WardβPay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft β Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature β Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature β Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature β Troll
This creature gets +1/+1 as long as you control a Swamp. {B}: Regenerate this creature.
Creature β Spirit
Untap all permanents you control during each other player's untap step.
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Instant
This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. β’ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) β’ Create a token that's a copy of target creature.
Creature β Elf
{T}: Untap target creature.
Sorcery
Choose one β β’ Target opponent discards two cards. β’ Creatures your opponents control get -1/-1 until end of turn.