Inventory last scanned: 5/18/2026, 7:50:44 PM
Legendary Creature — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Legendary Creature — Sliver
{2}: Create a 1/1 colorless Sliver creature token.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.
Creature — Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Creature — Dog
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
Creature — Dragon
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Creature — Human Knight
Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.
Creature — Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Giant Warrior
This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Legendary Creature — Human Rebel Ally
First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Instant
Destroy target blocked creature.
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Enchantment
Players can't untap more than one creature during their untap steps.
Enchantment — Room // Enchantment — Room
Land
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Creature — Eldrazi
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Instant
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Return target creature to its owner's hand. Untap up to two lands.
Creature — Human Wizard
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Faerie Wizard
Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Dog
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Wolf
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Basic Snow Land — Forest
({T}: Add {G}.)
Basic Snow Land — Island
({T}: Add {U}.)
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Creature — Dinosaur
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Legendary Creature — Human Warrior Ally
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.