1415 North Cotner Boulevard, Lincoln, NE, 68505
Cards Tracked
8785
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3094
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β
Inventory last scanned: 7/24/2026, 6:16:11 PM
Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Artifact Creature β Horse
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Legendary Creature β Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Creatures you control gain flying, vigilance, and double strike until end of turn. β’ Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Legendary Creature β Angel
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
Creature β Phyrexian Samurai
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Legendary Creature β Merfolk Wizard
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Creature β Human Artificer Warrior
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Sorcery
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Land
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Legendary Creature β Faerie Warlock
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature β Human Scout
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
Legendary Creature β Human Warrior
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid β At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Creature β Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Sorcery
Join forces β Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Kindred Sorcery β Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Creature β Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment Creature β Nymph
Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Legendary Creature β Insect Beast
Trample Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. {1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Whenever another permanent you control enters, each opponent mills a card.
Artifact
Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Creature β Shapeshifter
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Instant
Choose one or both β β’ Counter target spell. β’ Tap one or two target creatures.
Enchantment
Creatures you control get +1/+1. Whenever you attack with one or more legendary creatures, you gain that much life.
Legendary Creature β Dwarf Cleric
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
Sorcery
You draw three cards and you lose 3 life.
Creature β Turtle Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature β Dragon Barbarian
This creature enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Legendary Creature β Bird
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall β Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Creature β Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.