1415 North Cotner Boulevard, Lincoln, NE, 68505
Cards Tracked
8788
In Stock
3165
Rating
β
Inventory last scanned: 7/26/2026, 6:15:22 PM
Creature β Dragon Bard
When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall β Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Creature β Dragon Warrior
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
Creature β Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
Creature β Dragon
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Legendary Enchantment β Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Token Creature β Dragon Egg
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Artifact β Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
Artifact β Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Create two 1/1 red Goblin creature tokens.
Legendary Creature β Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature β Elder Dragon
Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
Legendary Creature β Elder Dragon
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Legendary Creature β Elder Dragon
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Legendary Creature β Elder Dragon
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Creature β Goblin Shaman
Dragon spells you cast cost {1} less to cast.
Creature β Dragon Wizard
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Creature β Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. {4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Creature β Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium β As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Creature β Human
When this creature enters, create a 4/4 red Dragon creature token with flying.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg β Equip {4}
Instant
Delirium β This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Creature β Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
Instant
Untap all nonland permanents you control.
Legendary Creature β Vampire Angel
Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature β Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Creature β Vampire Cleric Ally
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Creature β Human Cleric
Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
Creature β Human Wizard
Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature β Eldrazi Drone
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Creature β Demon
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
Creature β Demon Dog
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Creature β Crab Horror
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: This creature can't be blocked this turn. Activate only if you own a card in exile.
Creature β Nightmare
Whenever a Swamp you control enters, choose one β β’ You draw a card and you lose 1 life. β’ This creature deals 2 damage to any target and you gain 2 life.
Sorcery
Return target creature card from your graveyard to the battlefield. FlashbackβSacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Nightmare Bird
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold β This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
Creature β Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Sorcery
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
Creature β Faerie Rogue
Flying When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)