Inventory last scanned: 5/15/2026, 7:46:21 PM
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Land
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Legendary Creature — Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Legendary Creature — Elf Druid
Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
Artifact Creature — Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature — Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Bird Spirit
Flying Other creatures you control with flying get +1/+1.
Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Creature — Eldrazi Drone
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Legendary Creature — Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
Legendary Creature — Eldrazi
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}.
Legendary Creature — Merfolk Wizard
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment
All permanents are enchantments in addition to their other types.
Creature — Merfolk Soldier
This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Enchantment — Aura
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Creature — Eldrazi
This creature enters with X +1/+1 counters on it.
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Legendary Creature — Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
Creature — Elemental Incarnation
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Enchantment Creature — Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchantment Creature — Cat Glimmer
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchantment Creature — Sheep Glimmer
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchantment Creature — Snake Glimmer
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchantment Creature — Elk Glimmer
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Artifact
When this artifact enters, draw a card. {2}: Add one mana of any color.
Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.