Inventory last scanned: 5/16/2026, 7:57:37 PM
Enchantment
As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Creature — Ox Angel
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
Creature — Homunculus
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Legendary Creature — Human Warlock
When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast.
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.
Creature — Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Legendary Artifact Creature — Thopter
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Enchantment
When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.
Creature — Insect Scout
Lands you control enter untapped. Whenever you attack a player, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
Land
{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Artifact
Whenever a player plays a land, that player draws a card.
Creature — Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Creature — Sliver
All Sliver creatures have trample.
Creature — Lizard
Menace When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") When this creature leaves the battlefield, sacrifice a Powerstone.
Instant
Target creature gains deathtouch and indestructible until end of turn.
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
Creature — Crab
{U}: Untap this creature.
Creature — Ogre Rogue Detective
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact Creature — Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
Creature — Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature — Giant Warrior
This creature enters with two -1/-1 counters on it. {R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
Creature — Illusion Wall
Defender, flying
Artifact Creature — Golem
Whenever this creature attacks or blocks, each player draws a card.
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Creature — Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Legendary Creature — Badger Warrior
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
Artifact Creature — Shapeshifter
Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature — Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Creature — Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Creature — Zombie
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature — Horror
Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Creature — Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.