Inventory last scanned: 5/16/2026, 7:57:37 PM
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Legendary Artifact Creature — Illusion Advisor
Whenever you draw a card, put a +1/+1 counter on target creature.
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Creature — Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Legendary Creature — Mutant Advisor
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
Artifact Creature — Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature — Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Legendary Creature — Dwarf Berserker
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Creature — Lizard
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Artifact
{4}, {T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Take an extra turn after this one.
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Creature — Dragon
Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Demon Primarch
Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Creature — Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
Creature — Human Wizard
Nonbasic lands are Mountains.
Creature — Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Legendary Creature — Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Noble Ally
First strike Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature — Human Warrior
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Creature — Vampire Shaman
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature — Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Creature — Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Creature — Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.