Inventory last scanned: 5/17/2026, 8:05:42 PM
Artifact Creature — Scarecrow
Lifelink Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Enchantment — Aura
Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Legendary Land
{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Legendary Creature — Phoenix
Flying, lifelink, haste Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Artifact — Book
{T}: Put a charge counter on this artifact. {T}: Each player draws a card for each charge counter on this artifact.
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Plant Wurm
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Human Rogue
Lifelink When this creature dies, draw a card.
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Instant
This spell costs {2} less to cast if it targets a creature spell. Counter target spell.
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Creature — Wall
Defender {T}: Add {G} for each creature you control with defender.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Creature — Elf Druid
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to turn permanents face up.
Instant
Target creature gets -0/-9999 until end of turn.
Enchantment Creature — Avatar Horror
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Enchantment Creature — Avatar Horror
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
Enchantment Creature — Avatar Horror
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
Enchantment Creature — Avatar Horror
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Enchantment Creature — Avatar Horror
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Sorcery
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Instant
This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Creature — Bird Bear
Trample Keen Senses — When this creature enters, draw a card.
Legendary Creature — Human Noble
Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Creature — Dog
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Artifact — Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Legendary Artifact Creature — Construct
{T}: Add {C}. Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.