Inventory last scanned: 5/17/2026, 8:05:42 PM
Enchantment — Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Artifact
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. {3}, {T}: Draw a card. Activate only if there are five colors among permanents you control.
Creature — Sliver
All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Creature — Giant Mercenary
Vigilance, reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, you gain X life, where X is the greatest power among Giants you control.
Artifact Creature — Construct Alien
Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature — Human Knight
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Creature — Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.
Legendary Enchantment Creature — God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Sorcery
Pyroclasm deals 2 damage to each creature.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Instant
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) Choose one. If this spell's additional cost was paid, choose both instead. • Destroy target artifact or enchantment. • Destroy target creature with mana value 3 or greater.
Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Creature — Vampire
Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Dinosaur
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Creature — Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Legendary Creature — Elder Dragon
Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade.
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Sphinx
Flying When this creature enters, draw a card. As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead. Warp {1}{U}
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Legendary Creature — Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Legendary Creature — Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature — Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature — Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental
{U}: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Creature — Sliver
Flash Any player may cast Sliver spells as though they had flash.
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Creature — Wurm
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature — Wolf
{5}{G}: This creature gets +4/+4 until end of turn.
Legendary Creature — Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.