Bauxite, AR
Cards Tracked
241
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241
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β
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Enchantment Creature β Spirit
Constellation β Whenever this creature or another enchantment you control enters, draw a card.
Legendary Creature β Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

Legendary Planeswalker β Elspeth
+2: You gain 1 life for each creature you control. β2: Create three 1/1 white Soldier creature tokens. β5: Destroy all other permanents except for lands and tokens.

Creature β Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Enchantment β Aura
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.

Artifact Creature β Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Creature β Faerie Wizard
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Creature β Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Land
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.

Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.

Creature β Dinosaur

Creature β Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Enchantment
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.

Creature β Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

Creature β Human Rogue
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.

Creature β Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Legendary Creature β Human Archer Hero
Reach, first strike Trick Arrows β Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many β β’ Net β Target creature can't block this turn. β’ Explosive β Hawkeye deals 2 damage to target player. β’ Boomerang β Discard a card, then draw a card.

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Artifact
If you would lose unspent mana, that mana becomes colorless instead.

Creature β Sliver
All Sliver creatures have trample.

Creature β Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

Creature β Treefolk Warrior

Legendary Artifact Creature β Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Other artifact creatures you control get +1/+1. Whenever Iron Man attacks, if you control another artifact creature, draw a card.

Legendary Creature β Bird Monk
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)

Creature β Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Add {R} for each card in target opponent's hand. β’ Exile the top three cards of your library. You may play them this turn.

Legendary Planeswalker β Jeska
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. βX: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner

Land β Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Legendary Creature β Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

Legendary Artifact β Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}

Creature β Spirit
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Legendary Planeswalker β Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. β1: Put a card you own with a silver counter on it from exile into your hand. β2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Legendary Creature β Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature β Human Rogue Mutant
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.

Legendary Creature β Human Villain
Menace Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Legendary Creature β Spirit
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
Legendary Creature β Ape Dinosaur Turtle
When Kogla and Yidaro enters, choose one β β’ It gains trample and haste until end of turn. β’ It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.

Kindred Instant β Eldrazi
Choose two β β’ Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." β’ Target player scries X, then draws a card. β’ Exile target creature with mana value X or less. β’ Exile up to X target cards from graveyards.

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Legendary Creature β Angel
Flying Activated abilities of creatures your opponents control can't be activated.

Artifact
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Creature β Zombie
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

Creature β Snake
Landfall β Whenever a land you control enters, add one mana of any color.

Creature β Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
Legendary Creature β Human Noble Ally
Firebending 3 You may cast Ally spells and artifact spells as though they had flash.

Enchantment β Aura
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.