Bauxite, AR
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Legendary Artifact Creature β Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

Legendary Creature β Human Advisor
Flash Tapped creatures you control can block as though they were untapped.

Creature β Demon
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Artifact
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Legendary Creature β Cat Warrior
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Untap all creatures you control.

Legendary Creature β Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall β Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)

Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Legendary Creature β Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

Creature β Spirit
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Legendary Creature β Elder Dinosaur
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature β Human Spy Hero
Power-up β {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Legendary Creature β Elf Scout
Landfall β Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Whenever a creature deals damage to you, destroy it.
Instant
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Creature β Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold β All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.

Legendary Creature β God
Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance.

Creature β Phyrexian Horror
Flying If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.

Creature β Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Legendary Creature β Mutant Ninja Turtle
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike.
Creature β Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

Creature β Shapeshifter
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Instant
Counter target spell that targets a permanent you control.

Instant β Lesson
As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.

Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.

Artifact
Red spells you cast cost {1} less to cast.

Enchantment Creature β Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.

Enchantment
Whenever you gain life, target opponent loses that much life.

Creature β Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Artifact β Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Creature β Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.

Legendary Creature β Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Creature β Angel
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.

Creature β Human Warrior
Constellation β Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Creature β Sliver
Slivers can't be blocked except by Slivers.

Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Legendary Land
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Sorcery
Target player draws two cards and loses 2 life.
Creature β Cat Knight
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant β As long as you control your commander, other creatures you control have melee.

Instant
Spree (Choose one or more additional costs.) + {2} β Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} β You may put up to two creature cards from your hand onto the battlefield. + {1} β Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.