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84
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Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Artifact
{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.

Land β Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Elf Druid
Vivid β {T}: For each color among permanents you control, add one mana of that color.

Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Land β Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Artifact
{X}, {T}: Untap X target lands.

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Artifact
{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Land
When you play another land, sacrifice this land. {T}: Add {C}{C}.

Legendary Creature β Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

World Enchantment
All creatures have haste.

Instant
Add {B}{B}{B}.
Legendary Creature β Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Creature β Elemental
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Basic Land β Forest
({T}: Add {G}.)

Legendary Land
{T}: Add {G} for each creature you control.

Creature β Drake
Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Legendary Artifact
You choose all targets for all spells and abilities.

Land β Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Jackal
Whenever this creature is dealt damage, it deals that much damage to you.

Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.

World Enchantment
All lands are 1/1 creatures that are still lands.

Creature β Elf Druid
{T}: Add {G}.

Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Sorcery
Target player discards X cards at random.

Creature β Goblin
Sacrifice this creature: It deals 1 damage to any target.

Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Legendary Artifact
Metalcraft β {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
{T}: Add {R}.

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.

Artifact
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Legendary Creature β Dragon Wizard
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Enchantment
Whenever a player casts a spell, that player discards a card.

Artifact Creature β Phyrexian Dreadnought
Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Basic Land β Plains
({T}: Add {W}.)

Basic Land β Plains
({T}: Add {W}.)

Enchantment β Aura
Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Creature β Elf Druid
{T}: Add {G} for each Elf on the battlefield.

Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Sorcery
Destroy all lands.
Legendary Creature β Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.

Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {R}{R}. If there are no depletion counters on this land, sacrifice it.

Land β Forest Plains
({T}: Add {G} or {W}.)

Legendary Land
{T}: Add {W} for each enchantment you control.