2699 E 28th St. STE 406, Signal Hill, CA, 90755
Cards Tracked
113
In Stock
113
Rating
—
Inventory last scanned: 6/14/2026, 6:01:44 PM

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Land — Swamp Mountain
({T}: Add {B} or {R}.)

Land — Swamp Forest
({T}: Add {B} or {G}.)

Artifact
{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.

Land — Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Creature — Elf Druid
Vivid — {T}: For each color among permanents you control, add one mana of that color.

Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land — Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Artifact
{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Artifact
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Land
When you play another land, sacrifice this land. {T}: Add {C}{C}.

Legendary Creature — Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

World Enchantment
All creatures have haste.
Legendary Creature — Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.

Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Enchantment
Tap an untapped creature you control: Untap target basic land.

Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Creature — Elemental

Basic Land — Forest
({T}: Add {G}.)

Legendary Land
{T}: Add {G} for each creature you control.
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Artifact
You choose all targets for all spells and abilities.

Land — Plains Swamp
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Artifact
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Legendary Creature — Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.

Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Basic Land — Island
({T}: Add {U}.)

Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Legendary Creature — Elder Giant
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Instant
Lightning Bolt deals 3 damage to any target.

World Enchantment
All lands are 1/1 creatures that are still lands.

Token Creature — Elf Druid
{T}: Add {G}.

Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Legendary Creature — Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

Sorcery
Target player discards X cards at random.

Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.

Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Legendary Artifact
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.

Artifact
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.