15973 Piuma Ave, Cerritos, CA, 90703
Cards Tracked
9107
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Inventory last scanned: 6/23/2026, 6:09:34 PM
Sorcery
Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
Creature — Goblin Rogue
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Instant — Lesson
As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}
Artifact Creature — Golem
Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Robot Cat
Haste Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {U}. {1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Land
{T}: Add one mana of any type that a land you control could produce.
Enchantment
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Creature — Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Instant
Untap target creature. Draw a card.
Sorcery
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Artifact Creature — Zombie Rat
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Creature — Elemental
When this creature enters, draw a card for each green creature you control.
Creature — Dinosaur
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature — Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Artifact Creature — Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay {B}. If you do, return it to its owner's hand. When this creature dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature — Human Knight
When this creature enters, the Ring tempts you.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Land
You have no maximum hand size. {T}: Add {C}.
Sorcery
Create a token that's a copy of target artifact, creature, or land.
Creature — Elemental
Reach Landfall — Whenever a land you control enters, this creature gets +2/+0 until end of turn.
Land
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Target creature can't block this turn. Draw a card.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Legendary Creature — Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Instant
Destroy target creature with power or toughness 4 or greater.
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Instant
Return target spell to its owner's hand. Draw a card.