15973 Piuma Ave, Cerritos, CA, 90703
Cards Tracked
9082
In Stock
1832
Rating
—
Inventory last scanned: 6/25/2026, 6:10:22 PM
Artifact
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.
Artifact
{1}, {T}: Add {G}{W}.
Artifact Creature — Robot Artificer
When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Creature — Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Legendary Creature — Elf Scout
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature — Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Creature — Merfolk Warrior Scout
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature — Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Artifact
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Legendary Artifact Creature — Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Legendary Creature — Bird Scout
Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature — Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Instant
Destroy target creature. You gain 2 life.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Creature — Angel
Flying, lifelink
Enchantment Creature — Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature — Angel
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Creature — Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Sorcery
Draw a card. Scry 2.
Creature — Human Warlock
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Creature — Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Instant
Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Creature — Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature — Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Human Cleric
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Legendary Creature — Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature — Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
Enchantment
The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
Enchantment
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Creature — Faerie Wizard
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Legendary Creature — Hedgehog Mercenary
Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)