15973 Piuma Ave, Cerritos, CA, 90703
Cards Tracked
9111
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1706
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Inventory last scanned: 6/16/2026, 6:11:36 PM
Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Destroy target nonblack creature.
Creature — Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Enchantment Creature — Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature — Nightmare Demon
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Thrull
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Creature — Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature — Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
Double the power of each creature you control until end of turn.
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Creature — Frog Wizard
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.
Legendary Planeswalker — Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Instant
This spell can't be countered. Counter target noncreature spell.
Creature — Skunk Assassin
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
Enchantment
You may cast Dragon spells without paying their mana costs.
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Creature — Human Soldier
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature — Dragon Warrior
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Create two 1/1 red Goblin creature tokens.
Legendary Creature — Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Creature — Spider
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Legendary Creature — Elder Dragon
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Legendary Creature — Elder Dragon
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.
Creature — Goblin Shaman
Dragon spells you cast cost {1} less to cast.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature — Human Wizard
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
Instant
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Creature — Bear
Formidable — {1}{G}: Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature — Human Archer
Vigilance, reach, deathtouch
Instant
This spell costs {2} more to cast if it targets a Dragon. Destroy target creature.
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.