1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
9000
In Stock
9000
Rating
β
Inventory last scanned: 7/29/2026, 6:10:29 PM
Artifact β Vehicle
Other artifact creatures you control get +2/+2. Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. Crew 6
Sorcery
You gain 2 life. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Planeswalker β Samut
Creatures you control have haste. β1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature β Halfling Peasant
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature β Goblin Sorcerer
Vivid β At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Creature β Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Enchantment
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Legendary Enchantment β Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Creature β Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Instant
Choose one β β’ Destroy target creature with power 4 or greater. β’ Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
Land
This land enters tapped. {T}: Add {W}, {B}, or {G}.
Creature β Human Warrior
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {R}{R}. If there are no depletion counters on this land, sacrifice it.
Artifact Creature β Sphinx
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Instant
Sandstorm deals 1 damage to each attacking creature.
Creature β Human Artificer
When this creature enters, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
Creature β Vampire Rogue
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature β Skeleton
{2}{B}: Return this card from your graveyard to your hand.
Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {U}{U}. If there are no depletion counters on this land, sacrifice it.
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst." When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Creature β Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
Creature β Human Artificer Scout
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Legendary Planeswalker β Sarkhan
+1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) β3: Sarkhan deals 4 damage to target creature. β6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Artifact β Book
As this artifact enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Create a 1/1 creature token of the chosen color and type.
Creature β Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Elf Warrior
When this creature enters, if you control two or more Gates, you gain 7 life.
Legendary Creature β Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu {2}{U}{B}.
Legendary Creature β Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki dies, choose up to one β β’ Return target Saga or enchantment creature you control to its owner's hand. β’ Return target Saga card from your graveyard to your hand.
Creature β Satyr Soldier
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature β Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Legendary Creature β Avatar Horror
WardβSacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature β Avatar Horror
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Target creature you control fights target creature you don't control. Ferocious β The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature β Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
Creature β Dragon
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Artifact
{T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life.
Legendary Creature β Demon Wizard
Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.