1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8997
In Stock
8997
Rating
β
Inventory last scanned: 7/31/2026, 6:10:20 PM
Legendary Creature β Human Villain
Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
Legendary Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV β Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Artifact
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You may exchange control of two target creatures. II β You may exchange control of two target nonbasic, noncreature permanents that share a card type. III β Target player loses 3 life and you gain 3 life.
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control. β2: Exile target creature with power 4 or greater.
Legendary Creature β Human Bard
Lands you control enter untapped. The Minstrel's Ballad β At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature β Human Hero
Flash Flying When The Wasp enters, target Hero gains hexproof until end of turn. Whenever The Wasp attacks, tap target creature defending player controls.
Legendary Creature β Kraken
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.
Creature β Vampire
Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Creature β Eldrazi
Devoid (This card has no color.) When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. Equip {4}
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Kindred Instant β Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Otter
Whenever this creature deals damage to an opponent, draw a card.
Creature β Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Instant
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Creature β Vampire
Other Vampires you control get +1/+1.
Instant
This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2
Legendary Creature β God Warrior Hero
Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Creature β Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Creature β Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature β Elf Druid
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Infusion β Creatures you control get +1/+0 and have trample as long as you gained life this turn.
Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.
Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature β Human Wizard
{T}: Draw a card, then discard a card.
Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Enchantment
If you would draw a card, draw two cards instead.
Instant
Target player mills two cards. Draw a card.
Artifact
You have no maximum hand size. {T}: Add {C}.
Creature β Human Soldier
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Instant
Choose one β β’ Thraben Charm deals damage equal to twice the number of creatures you control to target creature. β’ Destroy target enchantment. β’ Exile any number of target players' graveyards.
Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature β Dragon Peasant
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Land β Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Artifact β Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Legendary Creature β Dinosaur
This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.
Legendary Creature β Zombie Assassin
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.