1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8988
In Stock
8988
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β
Inventory last scanned: 8/1/2026, 6:11:13 PM
Creature β Shapeshifter
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
Artifact
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Creature β Treefolk Warrior
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Instant
Return target spell or creature to its owner's hand.
Instant
Return target creature to its owner's hand.
Creature β Faerie Rogue
Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Frog
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature β Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature β Phyrexian Praetor
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Legendary Creature β Phyrexian Praetor
Creatures you control have haste. Creatures your opponents control enter tapped.
Creature β Lhurgoyf
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Creature β Spirit
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature. This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature β Spirit Dragon
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Creature β Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
Legendary Artifact Creature β Myr
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II β You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III β You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Legendary Creature β Human Artificer
Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Instant
Choose two β β’ Creatures you don't control get -2/-0 until end of turn. β’ Create a tapped Powerstone token. β’ Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." β’ Scry 1, then draw a card.
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Exile target nonland permanent.
Legendary Creature β Frog Beast
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
Legendary Creature β Human Wizard
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature β Elemental Dinosaur Cat
Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Land
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature β Human Scientist Hero
Noncreature spells you cast cost {1} less to cast. Whenever you cast your first noncreature spell each turn, draw a card.
Creature β Human Cleric
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment Land
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature β Angel Cleric
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Artifact β Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Instant
Choose one β β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) β’ Destroy target creature with toughness 4 or greater.
Creature β Vampire Shaman
First strike Sacrifice this creature: Remove all counters from target permanent.
Creature β Vampire Scout
Flying This creature can't block.
Creature β Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature β Human Soldier
Whenever this creature deals damage to a Vampire, destroy that creature.
Creature β Vampire Noble
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature β Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
Creature β Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.