1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8998
In Stock
8998
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Inventory last scanned: 7/26/2026, 6:11:07 PM
Sorcery
This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
Creature — Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Creature — Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Creature — Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature — Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature — Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays {2}. • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
Creature — Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Sorcery // Instant
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target artifact or enchantment.
Instant
Target creature gets -2/-2 until end of turn.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
Instant
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Creature — Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost {3} more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Creature — Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.
Creature — Vampire Guest
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Creature — Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Sorcery
Return X target nonland permanents to their owners' hands.
Sorcery
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.
Artifact Creature — Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.