1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8990
In Stock
8990
Rating
β
Inventory last scanned: 7/27/2026, 6:11:02 PM
Land β Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elf Rogue
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Nightmare
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
Creature β Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Creature β Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Enchantment
Creatures you control get +1/+1.
Enchantment β Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment
At the beginning of combat on your turn, choose one β β’ Creatures you control get +1/+1 and gain trample until end of turn. β’ Target land gains "{T}: Add {G}{G}{G}" until end of turn. β’ Draw a card if you control a creature with power 3 or greater. β’ You gain 3 life.
Creature β Incarnation
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Creature β Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature β Cat Mount
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact β Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip {2}
Creature β Elf Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature β Spider
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
Creature β Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Creature β Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
Creature β Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Sorcery
Target player discards two cards. Then exile that player's graveyard.
Creature β Goblin Employee
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
Enchantment β Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Creature β Goblin Warrior
{1}, Sacrifice this creature: Choose one β β’ This creature deals 2 damage to target creature. β’ Destroy target colorless nonland permanent.
Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature β Goblin
{T}: Each creature attacks this turn if able.
Creature β Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature β Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.
Creature β Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Creature β Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature β Goblin
Other Goblins get +1/+1 and have mountainwalk.
Creature β Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Artifact β Equipment
Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1β9 | Create a 1/1 red Goblin creature token. 10β20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Enchantment
Attacking creatures you control get +1/+0.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Creature β Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.
Creature β Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Creature β Goblin Warrior
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.