1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8990
In Stock
8990
Rating
β
Inventory last scanned: 7/27/2026, 6:11:02 PM
Creature β Troll Druid
Vigilance If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+1 as long as you have 25 or more life.
Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.
Creature β Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
Creature β Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Creature β Eldrazi Snake
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay {1}. Flying
Creature β Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice this enchantment.
Sorcery
Create three 1/1 white Rabbit creature tokens.
Sorcery
Create three 1/1 red Goblin creature tokens.
Land
{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.
Creature β Human Warrior
Boast β {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Creature β Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Creature β Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
Creature β Horror
Lifelink Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
Instant
Target creature gains deathtouch and indestructible until end of turn.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Creature β Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Artifact
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.
Artifact Creature β Gnome
Haste {T}: Another target creature gains haste until end of turn.
Artifact Creature β Fox Pilot
This creature crews Vehicles as though its power were 2 greater.
Enchantment
Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed β {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Creature β Illusion Wall
Defender, flying
Artifact Creature β Golem
Whenever this creature attacks or blocks, each player draws a card.
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid β If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Legendary Planeswalker β Huatli
+2: Put two +1/+1 counters on up to one target Dinosaur you control. β3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. β7: Dinosaurs you control get +4/+4 until end of turn.
Legendary Planeswalker β Huatli
+1: Put a loyalty counter on Huatli for each creature you control. β1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. β8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Legendary Planeswalker β Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. β3: You gain life equal to the greatest toughness among creatures you control.
Legendary Planeswalker β Huatli
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. βX: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Creature β Goblin
Haste
Artifact Creature β Shapeshifter
Prototype {2}{U}{U} β 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Sorcery
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Destroy target artifact and target enchantment.
Artifact Creature β Robot Assassin
Deathtouch
Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Creature β Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature β Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}
Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature β Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.