1330 Bragg Blvd., Fayetteville, NC, 28301
Cards Tracked
8979
In Stock
8979
Rating
β
Inventory last scanned: 7/28/2026, 6:10:10 PM
Creature β Human Wizard
When this creature dies, you draw a card and you lose 1 life.
Plane β Duskmourn
No Way Out enters with three dread counters. You can never leave β If a player would planeswalk while this plane has dread counters, chaos ensues instead. Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Creature β Dragon
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
Creature β Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Creature β Salamander
Deathtouch {T}: Add {G}.
Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Legendary Creature β Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
Creature β Dinosaur
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When this Aura enters, create a 1/1 white Spirit creature token with flying.
Artifact β Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact β Vehicle
Flying, vigilance, haste Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. Crew 3
Enchantment Creature β Beast
Trample Other creatures you control have trample.
Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.
Enchantment Creature β Sheep
At the beginning of your upkeep, you gain 1 life.
Enchantment Creature β Spider
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
Artifact Creature β Siren Pirate
Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Artifact Creature β Scarecrow
When this creature enters, you gain 2 life. {T}: Add one mana of any color.
Legendary Enchantment
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
Creature β Human Knight
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Legendary Creature β Ogre Warlock
Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.
Artifact
{T}: Add {U}, {B}, or {R}.
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Creature β Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Sorcery
Devoid (This card has no color.) Exile target creature.
Legendary Planeswalker β Nixilis
+1: You draw a card and you lose 1 life. β3: Destroy target creature. β8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Legendary Planeswalker β Nixilis
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. β2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." β7: Target player draws seven cards and loses 7 life.
Legendary Creature β Hellion Horror
Companion β Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Instant
Choose one β β’ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. β’ Counter target instant or sorcery spell. β’ Destroy target creature or planeswalker with mana value 3 or less.
Creature β Octopus Wizard
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Creature β Human Wizard
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Enchantment
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Creature β Human Rogue
When this creature enters, put a +1/+1 counter on target creature. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Kindred Artifact β Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}
Creature β Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When this creature enters, destroy target nonbasic land an opponent controls.
Legendary Creature β Faerie Warrior
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Creature β Ooze
Trample This creature enters with X +1/+1 counters on it. Split β When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.