1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9196
In Stock
9196
Rating
—
Inventory last scanned: 6/21/2026, 6:10:54 PM
Sorcery
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Counter target spell. Draw a card, then discard a card.
Creature — Dinosaur Cat
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Return up to two target permanent cards from your graveyard to your hand.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Artifact Creature — Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.
Artifact Creature — Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Human Shaman
Whenever you cast a legendary spell, draw a card.
Creature — Rat
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Creature — Human Knight
When this creature enters, the Ring tempts you.
Artifact Creature — Robot Spider
This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Artifact
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Sorcery
Create a token that's a copy of target artifact, creature, or land.
Creature — Spirit Cleric
Flying Sacrifice this creature: Exile target player's graveyard.
Instant — Arcane
Destroy target non-Spirit creature.
Creature — Shapeshifter
Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
Sorcery
Target creature can't block this turn. Draw a card.
Instant
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Legendary Creature — Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Creature — Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Sorcery
Each player's life total becomes the lowest life total among all players.
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Creature — Human Assassin
{2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Creature — Moonfolk Artificer
Flying Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Instant
Return target creature to its owner's hand. Draw a card.
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Artifact
{T}: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Sorcery
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Instant
Choose one — • Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Reroute Systems deals 2 damage to target tapped creature.
Creature — Dog Soldier
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
Artifact — Spacecraft
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Bird
Haste, protection from Coyotes {3}: This creature can't be blocked this turn except by creatures with haste.
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Ogre Rebel
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Creature — Dinosaur Employee
Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
Creature — Weird Detective
Flying When this creature enters, you may discard a card. If you do, investigate twice. {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Artifact
Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand.
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.