1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9209
In Stock
9209
Rating
—
Inventory last scanned: 6/22/2026, 6:11:20 PM
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Legendary Land
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.
Creature — Wurm
Trample When this creature enters, return a red or green creature you control to its owner's hand.
Legendary Land
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Creature — Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
Creature — Kraken
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Instant
Shock deals 2 damage to any target.
Creature — Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Sorcery
Exile target artifact, enchantment, or creature with flying.
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Creature — Human Rogue
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Artifact Creature — Phyrexian Beast
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Zombie
When this creature enters, each player discards a card.
Legendary Creature — Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Legendary Creature — Snake Shaman
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Beast
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Creature — Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Creature — Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Legendary Creature — Human Warrior Rogue
Menace When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.
Creature — Wurm
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Creature — Human Knight
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
Creature — Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Land
{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.
Enchantment Creature — Horror
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
Creature — Zombie Bird
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
Creature — Dragon Druid
Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Legendary Creature — Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Creature — Ape Shaman
Trample When this creature dies, draw a card.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Creature — Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.