1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9191
In Stock
9191
Rating
—
Inventory last scanned: 6/23/2026, 6:11:01 PM
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Thrull
Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control this creature.
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Troll Shaman
This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
Legendary Creature — Troll Shaman
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
Legendary Creature — Elemental Giant
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Creature — Drake
Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature — Shark Pirate
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
Creature — Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
Artifact — Vehicle
Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Dinosaur
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Instant
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Artifact — Vehicle
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Legendary Creature — Dragon God
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Artifact Creature — Turtle
Defender When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Octopus
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Drake
Flying Whenever you attack with two or more creatures with flying, draw a card.
Legendary Creature — Human Warrior
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.
Creature — Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Creature — Cat Seal
Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Creature — Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Treefolk
Reach, trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Legendary Artifact
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
Sorcery
Target player takes two extra turns after this one.
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice this artifact: You gain 3 life.
Creature — Goblin Rogue
Haste {R}: This creature can't be blocked this turn except by creatures with defender.
Creature — Lizard Advisor
Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.
Artifact Creature — Chimera
Flying Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
Legendary Creature — Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)