1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9255
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9255
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β
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Creature β Zombie Soldier
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Creature β Zombie Soldier
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Creature β Zombie Giant
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

Creature β Zombie
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature β Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Artifact β Treasure
Flash {T}, Sacrifice this artifact: Add one mana of any color. {3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.

Creature β Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature β Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

Creature β Human Wizard
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature β Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Creature β Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.

Creature β Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Enchantment β Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Instant
Counter target spell with mana value 4 or greater.

Instant
Destroy target creature with mana value X.

Instant
Destroy target artifact or enchantment.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Instant
Tap target creature. Metalcraft β If you control three or more artifacts, exile that creature.

Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.

Creature β Dinosaur
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)

Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.

Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell.

Creature β Human Wizard
{T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.

Creature β Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Corrupted β This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Enchantment β Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.

Instant
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Sorcery
Draw two cards.

Enchantment
White creatures get +1/+1. Threshold β White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Legendary Creature β Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature β Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

Creature β Djinn
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Creature β Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.

Enchantment Creature β Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
Creature β Goblin Pirate
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

Legendary Creature β Gamma Doctor Hero
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. {T}: Add X mana of any one color, where X is Doc Samson's power.

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.

Creature β Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.

Creature β Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)