1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9177
In Stock
9177
Rating
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Inventory last scanned: 6/17/2026, 6:11:01 PM
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Creature — Human Rebel Ally
Freedom Fighter Recruit's power is equal to the number of creatures you control.
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Creature — Rhino Warrior
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Creature — Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Rogue
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Efreet
Flying {0}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Cat Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: This creature gets +3/+0 until end of turn.
Creature — Horror
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Creature — Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Creature — Dinosaur
Creature — Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Creature — Human Soldier
During your turn, this creature has first strike.
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
Legendary Creature — Rat Knight
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Legendary Planeswalker — Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Artifact Creature — Bear Toy
When this creature dies, each player draws a card.
Creature — Human Warrior
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
Legendary Creature — Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Legendary Creature — Halfling Warrior
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
Legendary Creature — Halfling Citizen
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Artifact Creature — Frog Myr
Prototype {3}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Sorcery
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Creature — Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Instant
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Snow Creature — Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Creature — Elemental Soldier
{2}{W}, {T}: Tap target creature.
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Creature — Elemental Cat
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature — Yeti
{1}{S}: This creature can't be blocked this turn. ({S} can be paid with one mana from a snow source.)
Creature — Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Creature — Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling {1} ({1}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Sorcery
Target player loses 2 life. Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Instant
Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Goblin Rogue
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Creature — Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.
Artifact — Vehicle
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)