1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9177
In Stock
9177
Rating
—
Inventory last scanned: 6/17/2026, 6:11:01 PM
Creature — Faerie Rogue
Flying When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Artifact Creature — Frog
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Artifact Creature — Insect
{2}, Exile this card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time.
Legendary Creature — Human Warlock
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Creature — Giant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When this creature enters, you gain 3 life.
Enchantment — Aura
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Instant
Creatures your opponents control get -2/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature — Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Artifact Creature — Construct
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.
Creature — Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Legendary Creature — Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature — Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.
Land
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Creature — Human Soldier
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
Creature — Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
Creature — Human Warrior
Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Creature — Spirit
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature — Dragon
Flying {2}{R}: This creature deals 1 damage to each creature without flying. {2}{G}: This creature deals 1 damage to each other creature with flying.
Creature — Plant Rogue
{T}: Add one mana of any color. Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Creature — Human Warrior
{1}, Sacrifice a token: Draw a card.
Enchantment — Aura
Enchant artifact you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted permanent has ward {1}.
Legendary Creature — Human
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Partner—Friends forever (You can have two commanders if both have this ability.)
Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Sorcery
Draw three cards.
Creature — Otter Wizard
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
Instant
Exchange your hand and graveyard. Exile Harness Infinity.
Creature — Human Artificer
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
Creature — Human Soldier
Haste When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
Creature — Bird
Flying When this creature enters, tap target permanent. {2}{U}: Draw a card, then discard a card.
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Creature — Human Druid
{T}: Add one mana of any color that a land you control could produce.
Creature — Spirit
Menace When this creature enters, other creatures get -2/-2 until end of turn. {1}{B}, Discard this card: Target creature gets -2/-2 until end of turn.
Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Creature — Spider
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Creature — Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: This creature deals damage equal to its power to any target. ({Q} is the untap symbol.)
Enchantment Creature — Spirit
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
Creature — Djinn
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
Artifact — Equipment
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.