1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9166
In Stock
9166
Rating
—
Inventory last scanned: 6/18/2026, 6:11:17 PM
Instant
Target creature deals damage to itself equal to its power.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Legendary Creature — Human Cleric
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Legendary Creature — Human Cleric
Flying, vigilance When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Land
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.
Creature — Snake Wizard
When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature — Human Wizard
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Legendary Creature — Human Elf Bard
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature — Crocodile
Legendary Creature — Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Creature — Vampire Cleric Ally
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Creature — Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Legendary Creature — Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature — Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature — Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Legendary Creature — Vampire Rogue
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Spirit
Sacrifice this creature: Destroy target enchantment.
Creature — Spirit
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
Creature — Spirit
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Bird Wizard
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Creature — Bird Soldier
Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Turtle Ninja
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Legendary Creature — Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Creature — Dragon
Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Legendary Enchantment Creature — God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Zombie Berserker
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Creature — Dog
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Legendary Creature — Human Warrior Ally
As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) When Katara enters, draw a card, then discard a card unless her additional cost was paid. Katara gets +1/+1 for each Lesson card in your graveyard.
Legendary Creature — Human Performer
As Katerina of Myra's Marvels enters, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)
Artifact Creature — Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Legendary Planeswalker — Kaya
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Legendary Creature — Human Wizard
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.