1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9166
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9166
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Inventory last scanned: 6/18/2026, 6:11:17 PM
Legendary Creature — Cat Warrior
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature — Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike.
Legendary Creature — Bird Wizard
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
Artifact — Vehicle
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
Legendary Creature — Lizard Artificer
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Legendary Creature — Dragon Spirit
Flash Flying When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
Artifact — Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment — Shrine
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.
Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Land
{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Creature — Faerie Noble
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
Legendary Creature — Spirit Warrior
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature — Beast Mount
Flying Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Legendary Creature — Human Soldier
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
Creature — Elemental Incarnation
When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchantment Creature — Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Legendary Creature — Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Artifact — Spacecraft
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Target creature gets -3/-3 until end of turn.
Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
Sorcery
Choose a creature at random, then destroy the rest.
Creature — Snake Ranger
When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Legendary Creature — Unicorn
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Creature — Phyrexian Insect
This creature enters with two oil counters on it. Whenever this creature attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
Legendary Creature — Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Legendary Creature — Human Rogue
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Artifact
{T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Creature — Human Soldier
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
Land
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}
Creature — Goblin Warrior
{2}{R}: This creature gets +2/+0 until end of turn.
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Legendary Creature — Shapeshifter
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature — Shapeshifter Detective
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Enchantment Creature — Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.