1900 Berry St, STE E, Elkhart, IN, 46514
Cards Tracked
9166
In Stock
9166
Rating
—
Inventory last scanned: 6/18/2026, 6:11:17 PM
Creature — Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature — Elemental
Deathtouch Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.
Sorcery
Draw a card for each different mana value among nonland permanents you control.
Creature — Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Legendary Artifact
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
Creature — Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Legendary Creature — Human Warrior
Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Instant
This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Creature — Angel
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Artifact Creature — Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Legendary Creature — Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature — Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Creature — Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact — Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Artifact — Vehicle
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Creature — Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Artifact Creature — Construct
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Legendary Creature — Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature — Human Wizard
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Creature — Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
Legendary Creature — Human Warrior
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.