1011 K Street, Sacramento, CA, 95814
Cards Tracked
8908
In Stock
8905
Rating
—
Inventory last scanned: 6/27/2026, 6:13:57 PM
Instant
This spell costs {1} less to cast if it targets a Mount or Vehicle you control. Target creature you control deals damage equal to its power to target creature an opponent controls.
Creature — Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature enters, create a 3/1 green Boar creature token.
Legendary Creature — Ogre Warrior
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Draw cards equal to the greatest mana value among permanents you control.
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Artifact Creature — Construct
Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample
Instant
Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn.
Creature — Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
Artifact Land
This land enters tapped. Indestructible {T}: Add {R} or {W}.
Creature — Phyrexian Elf Druid
{T}: Put an oil counter on this creature. {T}, Remove an oil counter from this creature: Untap target land.
Creature — Orc Pirate
{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice three Treasures: Draw a card.
Creature — Vampire Assassin
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
Sorcery
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Choose one — • Creatures you control get +3/+3 until end of turn. • Return up to two target permanent cards from your graveyard to your hand.
Legendary Creature — Human Shaman
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Creature — Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
Creature — Vedalken Ranger
Flying, vigilance Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. Exhaust — {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Creature — Plant
Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Creature — Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
Creature — Human Wizard
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature — Human Wizard
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature — Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Creature — Human Wizard
{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
Creature — Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
Creature — Beast
Reach Renew — {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Creature — Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Legendary Planeswalker — Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Creature — Moonfolk Ninja
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
Artifact Creature — Moonfolk Rogue
Channel — {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Sorcery // Instant
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Dragon Turtle
This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Creature — Shapeshifter
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Creature — Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Beast
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.
Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Creature — Wurm
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
Artifact Creature — Construct
{1}: Add one mana of any color. Activate only once each turn.