1011 K Street, Sacramento, CA, 95814
Cards Tracked
8908
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8905
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Inventory last scanned: 6/27/2026, 6:13:57 PM
Artifact Creature — Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
Creature — Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature — Human Warrior Cleric
First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.
Legendary Planeswalker — Samut
Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Legendary Creature — Halfling Peasant
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Creature — Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
Artifact — Equipment
As this Equipment becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip {3}
Artifact Creature — Wall
Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Enchantment — Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Creature — Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature — Lizard
Flash When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
This land enters tapped. {T}: Add {W}, {B}, or {G}.
Artifact Creature — Sphinx
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Instant
Sandstorm deals 1 damage to each attacking creature.
Creature — Minotaur Berserker Wizard
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
Land — Desert
{T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Creature — Worm
Haste When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Sorcery
This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
Creature — Vampire Guest
This creature has lifelink as long as you control a stickered permanent.
Creature — Vampire Rogue
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Creature — Vampire Warlock
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to your hand.
Artifact Creature — Construct
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Halfling Citizen
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Creature — Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
Legendary Creature — Human Knight
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
Creature — Wurm
Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Human Artificer Scout
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Instant
Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying.
Legendary Planeswalker — Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.
Artifact Creature — Goblin
Haste {3}{R}, Sacrifice this creature: It deals 4 damage to target creature.
Legendary Creature — Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Creature — Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dryad
Defender {T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Warrior
When this creature enters, if you control two or more Gates, you gain 7 life.
Instant
Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature — Avatar Wizard
Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature — Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
Creature — Satyr Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature — Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature — Fungus Dinosaur
Reach (This creature can block creatures with flying.) When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 green Saproling creature token.
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
Artifact
{T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.)